Storytelling
How narrative, sequence, and pacing shape the way information is actually received. The same facts land completely differently depending on the order and rhythm in which they’re delivered.
The exhibit everyone praised on the way out is rarely the one they remember
Exit surveys measure enjoyment on the day of a visit. What actually stays with someone a year later often looks quite different from what they praised leaving.
When an exhibit outlives the technology it was built on
Interactive exhibits built on specific hardware and software eventually face a problem plaques never do: the technology stops being supported.
The children’s museum figured this out first
Interactive, hands-on exhibit design has existed in children’s museums for decades. Larger institutions are only now catching up to the same lesson.
Sound design is doing more work than visitors notice
Ambient sound shapes how long visitors linger and how they feel in a space, often without them consciously registering that sound is involved at all.
Sound design is doing more work than visitors notice
Ambient sound shapes how long visitors linger and how they feel in a space, often without them consciously registering that sound is involved at all.
Why some exhibits reward a second visit more than a first
A well-designed exhibit can reveal something new on a second walk-through. A look at what makes a space rich enough to hold up under repeat attention.
Museums are embracing new media for storytelling
Projection, sound design, and interactive displays are changing what a museum visit feels like. A look at what is actually being gained and lost.